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I wasn’t sure whether to even pen this review you know. Seeing as I was lucky/resourceful enough to secure a copy of the limited box set from a more obscure independent stockist a good couple of hours after release (Lvl Up Gaming as it happens – Great people, highly recommended) having figured that GW and the big resellers like Wayland and Dark Sphere would sell out very quickly. However, is there much point in reviewing something that can no longer be bought? I wasn’t sure but have decided to proceed anyway, focusing only briefly on the box set, and setting the majority of the review around the game, and book itself, which is being released separately by GW (in a more complete version to boot). I’ll also spend a bit of time talking about the new scenery as that too is being released separately. So, read on to find out about the game that caught GW completely by surprise and will likely be talked about for years to come.Our book servers saves in multiple locations, allowing you to get the most less latency time to download any of our books like this one. Kindly say, the shadow war armageddon the rules warhammer community is universally compatible with any devices to read A keyword search for book titles, authors, or quotes. 40K Shadow War: Armageddon book. Free shipping 0 bids. Warhammer 40K Shadow War Armageddon Rule Book, Templates, Tokens, Cards 2017 OOP. Gotomypc download. $85.00 + shipping 0. Create and manage your kill teams for Shadow War: Armageddon. Shadow War: Armageddon Rules Quick Reference. Movement order is Charge, Compulsory Movement, All Others. Normal Movement:. Fighter can GitHub is where people build software. More than 28 million people use GitHub to discover, fork, and contribute to over 85 million projects. Publisher Description Armageddon is wracked with war. As hordes of ferocious Ork warriors surge across the planet, they are met in combat by the combined forces of the Imperium. The bloodiest and most gruelling battles are fought within the hives: the ancient, towering cities that are the last strongholds of Humanity. That product was the rulebook for Shadow War: Armageddon, Games Workshop's possible reentry into the skirmish gaming market. This review will consistent of my initial impressions of the book itself without having played any actual games.
As stated it will be pretty much a whirlwind tour of the box set so i’ll start with the box itself. Very deep, lovely new box smell and the box itself is of supreme quality. Very sturdy. It’s a real shame and error by GW in my opinion to make it limited edition and not produce more.A very big box. Double as deep as normal.. |
Lots of plastic |
The Artillery and Misfire dice could be bigger. |
Shadow War Armageddon Games Workshop
Will make a nice poster. |
That’s the box, if you got one you know what I’m talking about if not then feel free to feel grumpy at GW for making it limited edition and enabling all those scalpers as it’s actually rather nice. Onwards.
Heretics most foul. |
It’s been common of late for the game to be quite secondary to the models in priority when it comes to GWs big game releases. Hand’s up if you have actually PLAYED Calth, Prospero or Overkill (My hand is not up). Largely these have been bought by people for the discount on the models (which were exclusive at the time) not the games within. This is quite the opposite, For one thing the models (not counting the scenery) are easily the weak point in the set. Space Marine Scouts and Ork Boyz. Two very old and very underwhelming kits. GW obviously needed to get rid of some.
A new Scout sprue would have been a real selling point. Even if they just changed the head and recut the sprue. |
Very robust and impressive |
Thankfully the scenery is a lot better, and also where the savings are made, I struggled somewhat with exactly how many scenery kits are included in the box, White Dwarf said two, but then also got the amount of dice (and the price) wrong so I wasn’t relying on that. I actually thought it was three separate kits but it turns out its actually two and a half. You see, most of the scenery kits that are being released in the coming months are actually an amalgamation of sprues from different kits.
Coming soon.. |
And the scenery is really rather nice, just the first part of a multi month Sector Mechanicus scenery range (you can spot unreleased bits in WD if you look closely)
Great scenery but as you can see you will need to supplement it with other scenery from your collection . |
Shadow War Armageddon Scenery
Leaving us with the book and the game itself. Now, GW have just announced plans to release the book separately with all the recent PDF content that GW have published included along with rules for Sisters of Battle and Inquisitor Warbands. This is certainly a little vexing to us early adopters as we have effectively ended up with an inferior product but I’ll talk more about that in a second.
Really nice counters but the book is rather bare bones. Well this version is. |
Certainly it bought a warm feeling to this veteran’s heart to see a movement value and modifiers for long range, ammo rolls, bottle tests. Aaah the days! Those who never played Necromunda are in for a treat.
We played a game, feels a bit like Necro but it just isn't. It's basically Second Edition Kill Team. |
Firstly the rosters in the game are bare bones to say the least, Orks, Scouts and Imperial Guard and that’s yer lot. Really at the very least you would think a choice from each major faction would be the minimum. GW have now announced that they will be releasing a separate rulebook in response to the (quite justified) outrage over the low stock levels and seeming unavailability of the ruleset.
The major bugbear I have with Shadow War has nothing to do with rosters though, it has to do with the post game sequence. This has been brutally and unforgivably butchered, bearing very little resemblance to the sprawling possibilities presented by the underhive in Necromunda.
Armageddon War Game
Speaking of the Injury table, that too has been pared down, no D66 rolls anymore, its a straight D6. Gone are all the hand and eye, head injuries, that used to affect stats and give mental conditions and with it is gone a good opportunity to add character to your kill team. Gone too are the trading posts and territories, now you just re-arm and re-supply. Of course given the context of the war on Armageddon this makes a certain amount of sense but it also kills a great deal of the variety and fun that you had in the post game phase.
You can however hire special operatives much in the same way as bounty hunters in Necromunda, this is pretty much the only way you have of using Power Armoured Marines and even Terminators in the game. Sadly these hired guns only last one game and do not advance unlike in Necro which puts a dampener on things but they are there. You pay for them with Promethium reserves as credits are a no no but as the only way to win the campaign is to accrue 15 promethium it seems a little counter intuitive. There are also no rules for underdogs that I could see so an advanced band versus a new one could be a big issue, indeed with the sprawl of races in 40k I would be very interested to see how they handle game balance. I feel it may well be a problem going forward. It may borrow the rules but Necromunda this aint.
And THAT is the biggest problem with Shadow Wars Armageddon, it ISN’T necromunda. It acts a bit like it but it just isn’t. I can see GW’s thinking. People wanted Necromunda, well all the old crusty gamers like me who played it first time round did anyway.
The real deal.. |
What Shadow Wars reminds me of most of all is Silver Tower, a pretender to the throne with similar rules and its own merits but none of the depth. Of course Silver Tower lead to the far superior Hammerhal and with luck we will see something more fleshed out following this, something called Necromunda. This game in the meantime will hopefully get much more interesting when the Inqusitor Warband rules are released.